Sunday 18 November 2018

Explained: What is augmented reality and what are the challenges in future?

Many people have started to hear about virtual reality, which is generally an immersive fully virtual world that doesn’t include aspects of the user’s real environment
Finding a cure for the Pokemon GO bug
Technology News- Augmented reality systems show virtual objects in the real world – like cat ears and whiskers on a Snapchat selfie, or how well a particular chair might fit in a room. The first big break for AR was the “Pokémon GO” game, released in 2016 with a feature that let players see virtual Pokémon standing in front of them, ready to be captured and played with. Now, technology companies like Microsoft and Mozilla – the company behind the Firefox browser – and even retail businesses like IKEA and Lego are exploring the potential of AR.
Where I do research, an AR lab at the University of Michigan School of Information, it seems everyone knows about AR and is excited about the technology becoming popular among the general public. My colleagues and I watch videos of impressive AR demonstrations, try out new applications and play with new devices. The research community’s enthusiasm may be why several experts – including some I talk with – say they expect AR to be commonplace in five years, or envision AR glasses replacing smartphones within a decade.
Exploring the possibilities of augmented reality.
But as an AR researcher with expertise in both industry and academia, I disagree with those optimistic views. Most people in the US haven’t heard of AR – and most of those who have don’t really know what it is. And that’s just one barrier between augmented reality today and a future where it is everywhere. Overall, there are three major challenges to be overcome.
Hardware difficulties
When I first tried AR glasses three years ago, they quickly overheated and shut down – even when trying to do something fairly basic, like placing two virtual objects in a room. While there has been a lot of improvement in this respect, other problems have emerged. The HoloLens system – one of the most advanced AR headsets – essentially requires a user to carry a Microsoft Kinect system and a computer on their head, which is quite heavy and limits the user’s field of view. A different issue are AR experiences that work across systems.Microsoft’s HoloLens system requires wearing a computer on your head. AP Photo/Elaine Thompson…Read More

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